#include <dune/grid/sgrid.hh>
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| int | level () const |
| | level of this element More...
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| bool | equals (const SEntityBase &other) const |
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| int | globalIndex () const |
| | global index is calculated from the index and grid size More...
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| SEntitySeed< codim, GridImp > | seed () const |
| | Return the entity seed which contains sufficient information to generate the entity again and uses as little memory as possible. More...
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| GeometryType | type () const |
| | return the element type identifier More...
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| Geometry | geometry () const |
| | geometry of this entity More...
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| PartitionType | partitionType () const |
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| | SEntityBase (GridImp *_grid, int _l, int _index) |
| | constructor More...
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| | SEntityBase () |
| | empty constructor More...
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| | SEntityBase (const SEntityBase &other) |
| | copy constructor More...
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| void | make (GridImp *_grid, int _l, int _id) |
| | Reinitialization. More...
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| void | make (int _l, int _id) |
| | Reinitialization. More...
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| void | makegeometry () const |
| | geometry of this entity More...
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| PersistentIndexType | persistentIndex () const |
| | globally unique, persistent index More...
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| int | compressedIndex () const |
| | consecutive, codim-wise, level-wise index More...
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| int | compressedLeafIndex () const |
| | consecutive, codim-wise, level-wise index More...
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| int | subCompressedIndex (int cd, int i) const |
| | subentity compressed index (not available here) More...
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| int | subCompressedLeafIndex (int cd, int i) const |
| | subentity compressed leaf index (not available here) More...
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template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
class Dune::SEntityBase< codim, dim, GridImp, EntityImp >
SEntityBase contains the part of SEntity that can be defined without specialization. This is the base for all SEntity classes with dim>0.
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
The corresponding entity seed (for storage of entities)
The corresponding entity seed (for storage of entities)
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
know your own codimension
Know dimension of the entity.
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
consecutive, codim-wise, level-wise index
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
| int Dune::SEntityBase< codim, dim, GridImp, EntityImp >::compressedLeafIndex |
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const |
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inline |
consecutive, codim-wise, level-wise index
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
global index is calculated from the index and grid size
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
| void Dune::SEntityBase< codim, dim, GridImp, EntityImp >::make |
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GridImp * |
_grid, |
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int |
_l, |
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int |
_id |
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) |
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template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
globally unique, persistent index
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
Return the entity seed which contains sufficient information to generate the entity again and uses as little memory as possible.
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
| int Dune::SEntityBase< codim, dim, GridImp, EntityImp >::subCompressedIndex |
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int |
cd, |
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int |
i |
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| const |
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inline |
subentity compressed index (not available here)
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
| int Dune::SEntityBase< codim, dim, GridImp, EntityImp >::subCompressedLeafIndex |
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int |
cd, |
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int |
i |
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) |
| const |
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inline |
subentity compressed leaf index (not available here)
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
return the element type identifier
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
true if geometry has been constructed
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
geometry, is only built on demand
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
my coordinate, number of even components = codim
The documentation for this class was generated from the following file: