|
OpenVDB
2.1.0
|
Defines a simple, multithreaded level-set ray tracer, perspective and orthographic cameras (both designed to mimic a Houdini camera), a Film class and some rather naive shaders. More...
#include <openvdb/Types.h>#include <openvdb/math/BBox.h>#include <openvdb/math/Ray.h>#include <openvdb/math/Math.h>#include <openvdb/tools/RayIntersector.h>#include <boost/scoped_ptr.hpp>#include <vector>Go to the source code of this file.
Classes | |
| class | LevelSetRayTracer< GridT, IntersectorT > |
| A (very) simple multithreaded ray tracer specifically for narrow-band level sets. More... | |
| class | Film |
| A simple class that allows for concurrent writes to pixels in an image, background initialization of the image, and PPM or EXR file output. More... | |
| struct | Film::RGBA |
| Floating-point RGBA components in the range [0, 1]. More... | |
| class | BaseCamera |
| Abstract base class for the perspective and orthographic cameras. More... | |
| class | PerspectiveCamera |
| class | OrthographicCamera |
| class | BaseShader |
| Abstract base class for the shaders. More... | |
| class | MatteShader |
| Shader that produces a simple matte. More... | |
| class | NormalShader |
| Color shader that treats the surface normal (x, y, z) as an RGB color. More... | |
| class | PositionShader |
| class | DiffuseShader |
| Simple diffuse Lambertian surface shader. More... | |
Namespaces | |
| openvdb | |
| openvdb::v2_1_0 | |
| openvdb::v2_1_0::tools | |
Functions | |
| template<typename GridT > | |
| void | rayTrace (const GridT &, const BaseShader &, BaseCamera &, size_t pixelSamples=1, unsigned int seed=0, bool threaded=true) |
| Ray-trace a volume. More... | |
| template<typename GridT , typename IntersectorT > | |
| void | rayTrace (const GridT &, const IntersectorT &, const BaseShader &, BaseCamera &, size_t pixelSamples=1, unsigned int seed=0, bool threaded=true) |
| Ray-trace a volume using a given ray intersector. More... | |
Defines a simple, multithreaded level-set ray tracer, perspective and orthographic cameras (both designed to mimic a Houdini camera), a Film class and some rather naive shaders.
1.8.6